Morrowind started this trend, with the storyline being more to do with Vvardenfell, Vivec, and Baar Dau than the war back on the mainland. However, ever since 2017, that story has felt secondary, or even absent at times. It plays a role in the establishment of the sense of chaos that is going on in Tamriel during the Second Age. It explains the factional lines of the various provinces (though One Tamriel all but tore those lines down), as well as sets the stage for its PvP in Cyrodiil. ![]() The Elder Scrolls Online has, at its heart, the story of the Three Banners War. This is something I thought might rear its head leading up to High Isle, but exactly why eluded me. However, the setting that sees the Vestige (is the player even called that now?) helping to broker peace with the three alliances might end up being completely lost on a new player that jumps into the MMO for the first time today versus back in 2014. While all can be said to be loosely connected to the Three Banners war ( Summerset most of all as it deals with some of the fallout of the very racist High Elves having to deal with immigration from the rest of the Aldmeri Dominion into the Summerset Isles), it really isn't until High Isle where we see direct interaction with the storyline that has dominated ESO since its launch. There really wasn't a whole lot that tied you into the overarching narrative of The Elder Scrolls Online with this chapter, which continues really with Summerset, Elsweyr and Greymoor thereafter. Morrowind saw you attempt to save Vvardenfell from the descent of Baar Dau, connecting ESO more directly with The Elder Scrolls III: Morrowind (the best in the series, mind you). ![]() While the overarching storyline of the Three Banners war and the struggle for the Ruby Throne in Cyrodiil has always been at the core of the MMORPG, it has felt for years to be playing second fiddle to the chapter expansions. By ensuring that any player, new and returning, could play the same content, there wasn't any real gating by the developers, ensuring that every player could fully enjoy the chapter just released, regardless of time spent in-game.Īs a result, the stories that The Elder Scrolls Online told didn't always match up or continue a coherent narrative. For years this worked beautifully, removing the friction that MMOs typically face when a new major expansion released.
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